The change from 'real' to surreal worlds offers a chance to explore transition throughout animated space. I want to do something more than a basic fade or cut which would be a change far to sudden as well as entirely missing the opportunity to experiment with a sequence with so much potential.
#1 The Room collapses around the bed into darkness, falling away in every direction through a seemingly endless void until the bed itself lands in the new world.
A possible way of doing this could be from an overhead view where as the scene subsides, the camera dolly zooms into the patient lying on the bed. The intended effect of this would be do create a sense of kinesthesia to convey a heightened sensation of falling as well as being an effective way of forerunning the other worldly surrealism to come.
#2 Blackness seeps into the room, through the walls and floor, dripping from the roof, it moves and spreads as if it has a consciousness of its own. Eventually it works its way up the bed enveloping everything until it spreads over the patient.
The think I like about this idea is that the blackness could very be much anthropomorphised in its movements. A tentacle or snake like motion would be an effective approach to this idea. It would be as if the darkness were pulling and manipulating the protagonist away into the other world. This kind of movement would also help form a nightmarish atmosphere and is different than the other ideas in that there is a clearly visible force acting upon the patient against their will where as the other concepts are far more passive.
#3 The room morphs into a new environment, objects change into the new landscape as a gradual progress until the patient finds themselves sitting up in their bed surrounded by a completely different world. The new world would very much grow out of the old one in a Where The Wild Things Are type fashion.
#4 The room itself implodes. Walls close in pushing furniture and objects aside as everything gets crushed into a nothingness out of which the protagonist would likely fall through into empty space.
#1 The Room collapses around the bed into darkness, falling away in every direction through a seemingly endless void until the bed itself lands in the new world.
A possible way of doing this could be from an overhead view where as the scene subsides, the camera dolly zooms into the patient lying on the bed. The intended effect of this would be do create a sense of kinesthesia to convey a heightened sensation of falling as well as being an effective way of forerunning the other worldly surrealism to come.
#2 Blackness seeps into the room, through the walls and floor, dripping from the roof, it moves and spreads as if it has a consciousness of its own. Eventually it works its way up the bed enveloping everything until it spreads over the patient.
The think I like about this idea is that the blackness could very be much anthropomorphised in its movements. A tentacle or snake like motion would be an effective approach to this idea. It would be as if the darkness were pulling and manipulating the protagonist away into the other world. This kind of movement would also help form a nightmarish atmosphere and is different than the other ideas in that there is a clearly visible force acting upon the patient against their will where as the other concepts are far more passive.
#3 The room morphs into a new environment, objects change into the new landscape as a gradual progress until the patient finds themselves sitting up in their bed surrounded by a completely different world. The new world would very much grow out of the old one in a Where The Wild Things Are type fashion.
#4 The room itself implodes. Walls close in pushing furniture and objects aside as everything gets crushed into a nothingness out of which the protagonist would likely fall through into empty space.
Influences/ existing media to investigate further:
-The ‘darkness’ in the video games: Shadow Of The Colossus, Ico and Kingdom Hearts.
-Samurai Jack, the intro sequence as he gets sent into another dimension
-Limitless, zooming cinematography in opening credits
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