I've begun designing my main character, everything is still in the very early stages of development but a few things have been worked out already.
I decided to make him bald, since he is in hospital it defiantly makes him look more sickly and slightly more disturbing. There is also a practicality in that I won't have to worry about animating hair. For the face I don't know what I want to do just yet but the bug-eyed approach has been working quite well so far. Perhaps a completely blank face could also be an interesting possibility...
I like the idea of a 3 fingered claw type approach to the hands. This would be more feasible to animate than a human type configuration as well as providing a more fantastical and unique physicality to the character which is mirrored in the bird like feet.
A lot of these ideas are stemming from my own art which I have done over the years.
Being that the character is meant to be on the edge of death, its deign is intended to look somewhat disturbed and fragile. This aesthetic is also heavily influenced by other artists such as Adam Jones, the guitarist of Tool who also directs a lot of their music videos (who in turn bases many of his ideas of off the Quay Brothers).
I decided to make him bald, since he is in hospital it defiantly makes him look more sickly and slightly more disturbing. There is also a practicality in that I won't have to worry about animating hair. For the face I don't know what I want to do just yet but the bug-eyed approach has been working quite well so far. Perhaps a completely blank face could also be an interesting possibility...
I like the idea of a 3 fingered claw type approach to the hands. This would be more feasible to animate than a human type configuration as well as providing a more fantastical and unique physicality to the character which is mirrored in the bird like feet.
A lot of these ideas are stemming from my own art which I have done over the years.
Being that the character is meant to be on the edge of death, its deign is intended to look somewhat disturbed and fragile. This aesthetic is also heavily influenced by other artists such as Adam Jones, the guitarist of Tool who also directs a lot of their music videos (who in turn bases many of his ideas of off the Quay Brothers).
Characters from the music videos for Parabola and Schism
Coincidentally I'm also seeing a resemblance to the 1997 Playstation game, Abe's Oddysee.
'Abe' from Abe's Oddysee
Overall, I quite like the style which I've been developing both for the aesthetic value as well as that these designs should be quite easy to create a physical armature from (more on this later).
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