I started working on a new character, this one is slightly smaller than the last one which will make set construction easier and users thinner wire which should make movement a lot smoother. Also experimenting with different kinds of heads, despite my fascinations with the Kuleshov Effect, I have to say that facial features seem to express a lot more emotion. I suppose the same philosophy can still be applied but it might require a bit more effort in terms of animation.
Overall this is very similar to the last character, just refined in structure and design. (Also looks less alien like than the old one which is something I wasn't really going for anyway.)
Overall this is very similar to the last character, just refined in structure and design. (Also looks less alien like than the old one which is something I wasn't really going for anyway.)
No comments:
Post a Comment